A Principal 3D Artist with +13 years producing assets and environments for games, both console/PC and mobile. Experienced in Unreal Engine 4/5 and Unity, strong work ethic with a constant desire to learn and improve.
Ongoing freelance/contract work.
Lead 3D artist in charge of environment and character creation, including modeling, texturing, rigging lighting and rendering.
3D artist internship developing assets for real-time simulation and training.