Medieval Blacksmith's Shop II
I wanted to create as much of the assets as possible including the scans for many of the foliage textures.

I wanted to create as much of the assets as possible including the scans for many of the foliage textures.

Decals used: All but 2 (The bird droppings and the dirt stripe on the left, I made those) were sourced from CG Textures.

Decals used: All but 2 (The bird droppings and the dirt stripe on the left, I made those) were sourced from CG Textures.

Texture creation from Z-brush sculpts to baking with Marmoset to painting in Substance Painter.

Texture creation from Z-brush sculpts to baking with Marmoset to painting in Substance Painter.

I wanted to experiment with a trimsheet that was tilable but also had "caps" that seamlessly ended some of the architectural elements.

I wanted to experiment with a trimsheet that was tilable but also had "caps" that seamlessly ended some of the architectural elements.

Medieval props

My attempt at creating a personal photo scan library gave me the opportunity to try Meshroom for the first time with fairly successful results.

An "HD remake" of a previous project that I published over two years ago, a kind of showcase for myself displaying how much I've learnt and developed throughout my time in the industry.

I am planning on posting an article focusing more on the remake and update aspect of this project. When I can muster up the will-power to write it. This project has taken quite a while, working on and off in my spare time and there are elements that I would approach differently now but thats the way things go.

Big thanks to all the feedback from these guys: https://www.artstation.com/theoj https://www.artstation.com/imlucasbrown https://www.artstation.com/undiaem https://www.artstation.com/leandroderissio
Super appreciative of all the critique and advice.